The second part was all in red text and idk if this is because I'm doing something wrong, If so can you please enlighten me on what I have to do as it doesn't seem to start the server. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).Ĭoroutine +d_47 threw an exception: InitGameServer returned false (0,16704,27015,27016,Authentication,"1.0.0.0")Īt (AppId appid, SteamServerInit init, Boolean asyncCallbacks) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Libraries/Facepunch.Steamworks/SteamServer.cs:line 93Īt (GameServer server, Boolean isPublic) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/Networking/SteamManager.cs:line 24Īt (Boolean isPublic)+MoveNext() in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs:line 195Īt (CoroutineHandle handle) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 212ĬAppInfoCacheReadFromDiskThread took 302 milliseconds to initialize Target site: IntPtr CreateDirectoryHandle(System.String, Boolean)Īt System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)Īt System.IO.Enumeration.FileSystemEnumerator`1.Init()Īt System.IO.Enumeration.FileSystemEnumerator`1.ctor(String directory, Boolean isNormalized, EnumerationOptions options)Īt System.IO.Enumeration.FileSystemEnumerable`1.ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)Īt System.IO.(String directory, String expression, EnumerationOptions options)Īt System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)Īt () in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 652Īt () in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 635Īt (String args) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 85Īt (String args) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 46Īny explanation or fixes to this as of right now I'm very Seems like even though now it gets to the later stages to starting a dedicated server it pops up with a "InitGameServer returned false (0,16704,27015,27016,Authentication,"1.0.0.0")" at the end of the process. Game version 0.10.4.0 (ReleaseMac, branch release, revision 965c31410a)Įxception: Could not find a part of the path '/Users/seannazari/Data/ContentPackages'. Everytime I try to run the "Dedicated server exec" it give me this Report:īarotrauma Dedicated Server crash report (generated on 4:33:15 PM)īarotrauma seems to have crashed.
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